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Range: 10 spaces per spellcaster level
Effect: Causes damage to one target equal to 1D +1D per spellcaster level, or half that to all within 3 spaces of a target space. Normal armor will not absorb damage from an offensive strike unless the caster wishes it to (though enchanted armor will). If the spellcaster prefers, he may cast this spell to charge a weapon to cause additional magical damage. Any weapon can be charged (arrow, bolt, sword, fist, etc.), and the effect will be unleashed on the next successful attack (in addition to the weapon’s normal damage). Like all spells, the caster determines how the spell looks and interacts with the environment. For instance: fire, ice balls, eldritch force, exploding bubbles, swarm of locusts, rainbows, etc. Remember, effects such as fire will cause things like wood to catch on fire.
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