Summon

Range: Designated space within sight
Usage: 1/day
Duration: Varies
Resistance: None
Effect: This spell allows the caster to summon spirits, conjure elementals, construct golems, animate undead, or call natural animals. Summon a number of creatures shown on the table. Creatures remain for 1D turns per spellcaster level if cast in combat or 2D hours outside of combat. Spell confers the ability to communicate and control summoned creatures, but does not assure creatures will like what they are compelled to do. At spellcaster level 6 the duration is permanent if the caster permanently loses 10 points of STR. Be warned: if a permanently summoned creature is killed/dispelled, the STR doesn’t return!

The GM must arbitrate the summon spell. It is up to him if the creatures can come immediately (like a ghost summoned from a recently dead foe) or must travel some distance to come when called (like a pack of wolves which might have to travel to arrive). Also, depending on the situation, the creature may not like having been summoned and controlled. Summoning a dragon, for instance, is very powerful. Making that dragon angry that you usurped its will might result in a dragon who takes out his anger on the caster or his family.

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Summon

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